Showing posts with label imagination. Show all posts
Showing posts with label imagination. Show all posts

Friday, July 10, 2015

An Undervalued Gift


In a world where games beep and TVs blare, the wordless picture book Float by Daniel Miyares emulates the silence of being alone in nature with one's own thoughts.

Interior from Float by Daniel Miyares

Readers get a sense of what the boy is thinking through his actions. He creates a boat from a sheet of newspaper, jumps in puddles and follows his boat along its path. We see the scope of his world in the reflection of a large puddle created by the rainstorm on which his boat sails. The boy's yellow slicker, hat and matching boots result in splashes of yoke-colored action across the otherwise variegated grays of the pages, acting as a golden spotlight on the young hero's progression.

Interior from Float by Daniel Miyares

When his boat goes down a drain and gets waterlogged, we watch the boy start over with another newspaper page and a new improvised mode of transport. He's completely content keeping his own company.

Summer camp, swimming lessons and art classes are wonderful organized activities. But the freedom to explore the world and be content in solitude is an undervalued gift.

Friday, June 26, 2015

Limitless Play

Yusuke Yonezu

 Moving Blocks by Yusuke Yonezu models for youngest children how creative they can be with basic block shapes: squares, circles, triangles, and rectangles. With minimal text, the pages show rather than tell examples of how children can construct the familiar things in their world and let their imaginations soar.

Yonezu uses predominantly primary colors (with the occasional touch of secondary color green) and bold black outlines to reveal the modes of transport children uses every day: a car, a bus, a train, ship, plane and rocket. Each page appears like a giant mosaic, a puzzle to be unlocked with the turn of a page. For each two-page spread of small blocks neatly fitted together into a giant rectangle, a die-cut hole reveals the hidden vehicle on the next page, and a telltale sound provides another clue ("Sssssh, big doors opening... It's a bus"). The stark-white background helps young eyes easily distinguish the colorful bus on the page.
Interior from Moving Blocks

These are blocks that move, and the answers children discover from page to page move people from place to place. Yonezu proves that the simpler he keeps the ideas, the more possibilities they open up in the imagination of a child.

Friday, March 6, 2015

Preschool Preoccupations

Kevin Henkes

Kevin Henkes has tackled such early childhood preoccupations as a new sibling (Julius, the Baby of the World), a new school (Chrysanthemum) and anxieties large and small (Wemberly Worried). In Little White Rabbit, Henkes focuses on a child's curiosity and imagination.

His pastel palette of green and blue, with touches of pink and the occasional browns for a tree trunk or log (plus the gray of a menacing cat), allows little white rabbit to stand out against his surroundings. As he hops along, he imagines himself a part of everything he sees. In the high grass, he wonders what it would be like to be green. Then in a wordless spread, Henkes gives readers a window into little white rabbit's imagination. He is as green as the grasshopper perched on a bending blade of grass. All of the animals are shown in profile, so preschoolers only see one wide eye of each creature. When little white rabbit imagines himself tall, like the fir trees, Henkes depicts the rabbit's pink nose high in the air like the pink birds in flight just above his head; his feet are firmly planted beneath the fir tree, with a host of rabbits near, contrasting actual size with the hero, giant-size.

When little white rabbit hops over a rock and "wondered what it would be like not to be able to move," we can imagine preschoolers imitating the hero and staying stone-still, as little white rabbit imagines himself doing through sun, rain and darkness. One of the most glorious transitions occurs as the rabbit hero imagines "what it would be like to flutter through the air," as butterflies do. Henkes creates markings on the butterflies' wings that echo the pink inside the rabbit's white ears, so when he imagines himself in flight, his ears act as wings, and he appears to be migrating with them.

A moment of tension (the appearance of a cat) causes the hero to hop home "as fast as he could," where a loving mother awaits him ("[H]e didn't wonder who loved him"). How well Henkes knows that as much as little ones want to test their independence, they also want to know that their family is near. With only one line of text per spread (except for the wordless ones), this is a deceptively simple story that will launch a flight of fancy for youngest book lovers.

Friday, February 13, 2015

Imaginary Friends

Dan Santat

Not every child invents an imaginary friend like the star of The Adventures of Beekle: The Unimaginary Friend by Dan Santat, winner of the 2015 Caldecott Medal. And the ones who do, says author-artist Santat, don't "pick imaginary friends based on anything in particular."

Santat himself didn't have an imaginary friend, he told us when we interviewed him for Shelf Awareness after his Caldecott Medal was announced. "If I played make-believe, it was referenced by something I knew. I was going on an adventure with a Ghostbuster or Pac Man," he explained. "Talking with kids, not a lot of their imaginary friends reflected their interests or anything in particular about them." The imaginary friends in Beekle, however, share a great deal with the children who created them.

Q: You characterize both Beekle and his child, Alice, as relatively friendless--or at least incomplete--before they meet. 

Dan Santat: For the message of making a friend, I found it to be important to find two halves to a whole. To have Alice find--not because she's an introvert or shy--to find a friend in a world created by her, fills that void. It's like having that "a-ha" moment when all the pieces are coming together. I didn't want the imaginary friend to sound clichéd--hairy monsters with horns and stripes that didn't reflect anything. I wanted them to reflect these children and their interests. You can tell a lot about these children without any dialogue in the book.

Q: How did you come up with that setting--a kind of island of misfit toys with imaginary friends in limbo until they meet their child?

DS: It's funny that you call it limbo, because for a while the island's name was Limbo. The imaginary friends serve a function, but they don't know what it is yet. If you look on the endpapers, there's a monster that plays the drums for a child who loves music [and other examples]; they're not aware of the other half that completes them. With Beekle, my struggle was to make him in such a way that he didn't give away his purpose. He's the only pure white character in the entire book; he represents a blank canvas.

Q: Your Beekle-eye view of the subway is so spot on. Did you think of the sailing ship and the subway as a kind of journey to transition from his island of imaginary friends to the world of humans?

DS: The spread that really communicates the journey well is when he's lost in a sea of commuters walking, and you don't see their faces, just a sea of legs. I was trying to portray a child's experience. It's not as intimidating to meet people eye to eye as it is when you see these giants. If you're little and you're sitting on a couch, your legs are dangling off the edge of the chair. That's evident in the scene in the subway. Every year I go to New York to meet with my publisher, and people on the subway have their faces in books or they're sleeping. They don't really make contact or look around or reach out to anyone. There's a sense of a loss of magic when you're an adult. Things don't seem spectacular because you've gotten a bit cynical with the world.

You see that in the cake and the strawberries, the music notes of the accordion; those are the bright colors. It was important to me to separate these two worlds--the childlike innocence from the reality of how the world is to an adult.

This excerpt is taken from an interview that first appeared in Shelf Awareness.

Friday, September 19, 2014

Play


Hervé Tullet turned the world on its ear with Press Here. It was executed with such genius simplicity, that we all wondered why it had never been done before. With Mix It Up!, he holds to that simplicity and does for color what Press Here did for gravity.


Mo Willems (l.) and Herve Tullet in Bryant Park
Photo: Meg Parsont/Phaidon Press
The way Tullet plays with cause and effect is eye-opening for any child--from 1 to 92. And "play" is the key word. "Play is the work of childhood," wrote Jean Piaget in his Dreams, and Imitation in Childhood (W. W. Norton, 1962). Through play, a child learns how to resolve conflict, how to negotiate, when to lead and when to step back.

Tullet teaches, through play, what happens when you mix two colors (a new hue emerges), turn a book on its side (the paint runs down the page), and when the child places a hand on the page (you leave an impression). When Tullet and Mo Willems spoke together at New York's Books of Wonder in April 2013, they talked about the importance of play in their own work. "I want my books to be played, not to be read," said Willems, best known for his Pigeon picture books and his Elephant and Piggie beginning readers. 

Both author-artists said they draw in order to free themselves. Isn't that play? Neither author admitted to getting stuck ever, nor are they afraid of getting stuck. Tullet quoted a jazz musician who once said that improvisation feels like falling, but you never actually fall. Willems said that each evening, he and his family and any dinner guests on hand all gather around the dining room table where they stretch a giant piece of paper and draw. His dining room walls have a chalkboard surface so they can draw there, too. 

Tullet and Willems prove that the best work comes out of play. It's true for children; why shouldn't it be true for adults?

Friday, October 4, 2013

Wordless Books & Visual Literacy

For a child who cannot yet read--who cannot decode letters as symbols that represent sounds--wordless books such as Journey by Aaron Becker give them a way to tell the story they see. 


From Journey by Aaron Becker
Children will notice the only colors that pop in the opening pages of Journey: a boy's purple crayon, and a girl's red one. Like Crockett Johnson's Harold and his purple crayon, the girl uses her red one to create a world. In her case, it leads her out of her alienating sepia-toned cityscape and into a lush world of forests, interconnected waterways and steampunk airships. Eventually, a purple bird leads her back to the boy and his purple crayon. She is no longer alone. 


Stephen Savage's Where's Walrus? is a terrific introduction to wordless books for children. Its direct, implicit puzzle--finding Walrus, who's escaped from New York's Central Park Zoo--allows them to pick the hero from a line-up based on his unique characteristics (flippers, tail, tusks, etc.). The book gets them thinking about patterns, likenesses and differences. Generous white space and bold colors repeated for maximum effect make this an ideal book for giving children the idea of how to "read" a purely visual narrative. 


Green by Laura Vaccaro Seeger includes a few words, to describe the bountiful shades of green that she showcases in the book, but the larger narrative goes unstated. A parent-child relationship that centers around a tree, which begins as a sapling and grows to be the anchor of their home, suggests the cycle of life. Her greens go from the concrete and literal ("lime green" / "pea green") to the more abstract ("all green" / "never green"). She uses die-cuts in the pages to train children's eyes on the details she wants to reveal to them. It's an ingenious way to demonstrate ways to inspect artwork carefully and unlock its secrets.


Jerry Pinkney's Caldecott Medal–winning The Lion and the Mouse, with its breathtaking landscapes of the Serengeti teeming with hidden treasures, invites children to pore over the pictures for flowers and creatures, large and small. Pinkney's gorgeous spreads of grandeur composed from the tiniest details echo Aesop's overriding theme of the interconnectedness and interdependence of nature's plants and species. 

Open any one of these books (and hopefully all four) to unlock how much your youngster has to say about what he or she sees.

Friday, August 9, 2013

Pushing Back the Night


Mini Grey
The beauty of the stars. That's what the seven toys notice first. Their owner has left them outside overnight for the very first time in Toys in Space by Mini Grey. The awestruck playthings fall silent at the vision of the starry night above them. Then their fears set in. Only the WonderDoll's stories help to dispel their anxieties.

This is the ideal book to read just before a child's first overnight al fresco. Usually at about age eight, a child will want to try "camping"--putting a pup tent outside or stretching out a blanket and a sleeping bag and spending a night outdoors, usually with a friend or sibling. On the first and even the second try, he or she might come running back into the house and give up. At the very least, the child will come in to use the bathroom and grab a snack.

Toys in Space addresses those anxieties about being alone in the vastness of nature at night, through the voices of the stuffed Blue Rabbit, dinosaur and others. But the book also taps into that first taste of independence and the desire to embrace it. WonderDoll's stories help her listeners forget their fears, at least for long moments at a time. Her impulse to bolster their courage through tales of derring-do stretch back to ancient storytelling legends of how the world was made, and what causes day and night.

Mini Grey never gets too serious, of course; she taps into the humor of the dynamics between the toys. But she also authentically captures that natural impulse to tell stories as a way of getting through life's challenging moments.

Children will likely see the toys' conversation as an extension of their own rich imaginations and the ways in which they endow their toys with their own feelings and excitement. But adults will also recognize that Grey hooks into something much deeper here: a storytelling tradition that stretches back as far as humankind could communicate.

Friday, June 7, 2013

Childish Things

Holly Black with SLJ's Luann Toth

Holly Black spoke last week at School Library Journal's Day of Dialog. She confessed, "I played with dolls for a looong time. I didn't realize I could keep telling stories without them." This is the dilemma at the core of Doll Bones. When do we "outgrow" dolls and a world of make-believe? When are we too old for the imagination? 

Zach, Poppy and Alice, the three 12-year-old friends at the center of Doll Bones, weave an elaborate world around their dolls and action figures. They are at an age when others might still want to play with dolls, but have squelched that impulse. Their peers have moved on to crushes and sports teams and excelling in school. But the dolls are a launch point to these three friends' imaginations and the glue of their bond. So when Zach's father throws out all of his toys, Zach would rather give up his friends than tell them the truth--or perhaps acknowledge to himself--that the game is over. 

The more I think about this book, the more I think it's really about confronting, even grieving the end of childhood--not only for Zach, Poppy and Alice, but also for the adults who take care of them. Their parents and guardians also have to acknowledge that Zach, Poppy and Alice are not little children anymore.

The fact of Zach keeping from his friends the truth about his action figures creates a chasm between them. The secret grows in weight and strength. Later in the book we discover that Poppy and Alice have been keeping a secret from Zach, too. Black explores the implications of hiding a secret, hiding one's true yearning (to connect with their friends, to continue to explore their imaginations), and allowing someone or something to come between them. The Queen doll (pictured on the cover) becomes both a symbol and a physical manifestation of their fears. 

Doll Bones offers the opportunity to create a conversation with young people about how their friendships can change when they "grow out" of the circle faster than the others, whether or not they have to put away "childish things," and whether that sense of play can be continued in other ways. 

Imagination is essential to everything we do: problem-solving, planning for the future, playing chess or video games (which adults do). It's important that young people recognize all the ways in which we use imagination throughout our lives. Even without Zach's dolls, the three friends find ways to continue their friendship and deepen their connection. What they had to give up was not their imagination, but their secrets.

Friday, November 2, 2012

Infinite Doodles

Barney with his dog Arlo
Barney Saltzberg has a wonderful message for children of all ages as his through line: There are no mistakes, and there are no limits to the imagination. Andrew, the hero of his latest book, Andrew Drew and Drew, might say that there are infinite doodles.

Andrew knows there will be times when he's not inspired, and the key is to doodle through them. Suddenly something new emerges from his pencil onto the page. To the child who says, "I can't draw" or "I don't know what to draw," Barney Saltzberg says, "Of course you can draw," and "Just begin." In Beautiful Oops! Saltzberg demonstrates how a spill or a rip can become part of the composition. In Andrew Drew and Drew, the half-pages that unfold mimic the artist's sense of discovery as he follows the doodling pencil to its destination--as an alligator, a rabbit or a fantastical night creature.

All that's needed is a paper and a pencil. No fancy dancy supplies required. The main thing is to have fun, and not to sweat it if your pencil needs a rest. The doodles will return, Andrew's example shows us, more plentiful for their dormant period. Barney Saltzberg believes, and also instills in us the faith that there's a limitless supply of doodles.

Thursday, August 25, 2011

Eye of the Beholder


Is it the apple that catches the bear’s eye in Orange Pear Apple Bear by Emily Gravett? I’m not telling. At least… not yet. What I really admire about the way that Emily Gravett presents the four elements of the book—the orange, the pear, the apple and the bear—is that she paints them almost like still life portraits. At least, with the fruit. The bear is true-to-life, too, except that he (or she) has so much personality.

But then Emily Gravett plays with all of the elements by bending the rules. She paints the bear orange, wearing a human expression, as if contemplating a decision. Later, she gives him an apple shape and a pear shape. But when the bear licks its lips, that’s our first clue that it may have other ideas in mind. That bear may have designs on those fruits.

Youngest children may or may not pick up on all of that right away, but they will immediately notice the way Emily Gravett plays with colors and shapes. The way she approaches perception here, with such simplicity yet such wit, reminded me of another of my very favorite books, It Looked Like Spilt Milk by Charles G. Shaw. He uses the shapes clouds make; Gravett uses fruits. But the way both of them make unusual images out of everyday objects encourage children to use their imaginations. “It looked like a rabbit. But it wasn’t a rabbit,” writes Shaw of a rabbit-shaped cloud. Gravett uses even fewer words. “Pear bear.” It looks like a pear, but it’s a bear.

Books like these change a morning walk or an afternoon stroll through the supermarket. Children begin to compare things that are new to them to other things that are familiar. And that not only encourages the imagination, but if we encourage them to make these connections, they begin to feel at home wherever they are.

Friday, June 10, 2011

Who’s in Charge?

One of the things I love most about Mitchell’s License by Hallie Durand, illustrated by Tony Fucile, is that the boy hero believes he is truly in the driver’s seat. The car (Dad) lets him pretty much steer their course. He plays along, and improvises a little (Dad makes the “VROOM!” noise when they “go fast,” and “BONK!” when they literally hit the wall). But when Mitchell tries to get away with something he knows he shouldn’t, Dad puts on the brakes.

In an interview with Hallie Durand and Tony Fucile, they both said they played similar games in their own households. Durand expanded on the “Remote-Control Dad” activity in their home, and Fucile often makes sound effects while bumping into walls (for effect only, no worries). The book joins the ranks of the few other father-child interactive games such as Pete’s a Pizza by William Steig and Jules Feiffer’s The Daddy Mountain. Durand said she was inspired by the “pizza” breaking into laughter in Steig’s book (“Pizzas are not supposed to laugh!” says the pizza-maker father) to have the “car” speak in Mitchell’s License. Now this book can be a jumping off point for you and your child to riff on the game yourselves.

Friday, March 4, 2011

Active Imagination

For Lucy, the little fox who stars in Red Wagon by Renata Liwska, the stress is on the “active” in “active imagination.” As she takes an action (going to the market on an errand for her mother), she uses her surroundings to feed her fantasy and transform a chore into a pleasurable experience. It starts to rain, and Lucy imagines the red wagon as a ship, and rescues a raccoon pirate. We see all of her friends joining in to play a part.

When we were kids, we often staged plays in which everyone took a part, helped figure out the scenery and props, created makeshift costumes from castoff clothes or old sheets. We’d go exploring in the woods and build lean-to forts from large branches and sizable pieces of fiberglass we’d find. We’d make igloos after a large snowfall. Our parents would say, “Go outside and get some fresh air and exercise.” That’s what Lucy and her friends are doing. They’re exercising their imaginations along with their bodies, and each of them takes a role in the imagined scenes.

As a huge fan of technology, I recognize how it has freed me up in myriad ways, given me access to quantities of information in a moment that in the past would have taken hours to compile, and it allows me to stay in touch with people on the other side of the country. But as a former teacher, I do wonder if children get away from the computer and TV and their electronic games often enough, to go outside and play--exercise their minds in a different way, spontaneously making connections and choices in concert with other children. Even Albert Einstein took his dog for long walks.

Lucy demonstrates that we need very little to create a big adventure. She turns what could have been a dreary errand into an exciting journey, and inspires all of us to do the same in our own lives.

Friday, June 18, 2010

Making (Fun) Choices

Meanwhile by Jason Shiga is a graphic novel version of a choose-your-own-adventure. It's about making choices and discovering the consequences of those choices, presented in a fun, entertaining way. There’s also a memory element involved because you want to avoid taking a path that leads you back to the same destination (though that seems inevitable, at least until you get the hang of it). As you go through the book, you also gain an appreciation of imagination—mostly Shiga’s, but also of what the human imagination is capable of—between Professor K’s inventions and the offhand explanation of physics, and the idea that our choices lead us to unexpected places, both physically and mentally. And it's all couched in a kind of Three Stooges slapstick comedy framework. As Shiga connects various plot paths to the multi-colored tubes, he leads us through the tabbed pages in unorthodox ways, on a journey of possibilities—3,856 possibilities, to be exact.


This is the ideal book for a long car trip or a rainy summer afternoon, when a child can plunge into Meanwhile with complete abandon, and no sense of time passing. The pages require that you engage your brain fully, to pick up on visual cues, so that you remember which tube(s) you’ve already followed and which new tube(s) may yield a different outcome. Then follow it with Adventures in Cartooning to get some idea of the structural planning and visual pacing required to complete a project like Meanwhile. Your child will be lost in it for hours and will want to share it with friends. No Kindle or iPad can create this kind of experience.