Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, June 6, 2014

Wishing to Be Found

From Hide and Seek Harry: Around the House

The hippo star of Hide and Seek Harry: Around the House by Kenny Harrison does not know that he can be seen. His girth permits him few true hiding places. Harry's approach is much like the child who plays peek-a-boo: Because the toddler covers his eyes and cannot see you, he believes that you cannot see him.

But the other question is, does Harry know that he can be seen? "Harry likes to hide... but he loves to be found!" says the text. Like Harry, the child playing hide-and-seek wants most to be found. Peek-a-boo and hide-and-seek at this age are about being safe, separating momentarily (with no real risk of getting "lost") and then being reunited with the parent, grandparent, older sibling, or caregiver. It's the first dipping of toes into the ocean of independence.

Through Harry, Kenny Harrison taps into this complex mix of feelings in the simplest of ways. Does the hippo choose a hiding place because he thinks he's truly hidden? Or does Harry want to be found? Does it matter? In the end, Harry comes home to his best friends, the boy and girl narrators.


Friday, July 12, 2013

Games of Wit


Chris Grabenstein
Escape from Mr. Lemoncello's Library by Chris Grabenstein ranks among some of the top novels for middle-graders that deal with solving puzzles. It will stretch readers' minds, yet the book also provides all the clues necessary for the solution.

Fans of Charlie and the Chocolate Factory will appreciate billionaire library benefactor Mr. Lemoncello's Willy Wonka–like eccentricities and his search for a young mentee through a series of tests--both intellectual and moral. And those who enjoyed The Mysterious Benedict Society will revel in the kinds of games and puzzles the fellow puts forth. 

Like Roald Dahl's group of would-be heirs to Wonka's dynasty, Grabenstein, too, puts together a cast of characters with a variety of personalities in their quest to win prizes and become the spokesperson for Mr. Lemoncello's company. Twelve children have won a place through a winning essay explaining why they're excited about the new library that Mr. Lemoncello is building in their town. One of the 12, Sierra Russell, helps kind protagonist Kyle Keeley due to her incessant reading and the details she picks up on in her search for books (Kyle invites her to join his team). Charles Chiltington, on the other hand, wants to win at any cost, no matter whom he sacrifices. Kyle simply loves to play games, and he's enjoying the contest for the sheer sport of it.

Grabenstein takes pains to show that the children are never in harm's way; they are free to exit the contest early--with the understanding that they forfeit their chance to win. It's a great summer read for the pure fun of it, yet it also sharpens readers' intelligence--they can't help but be on the alert for clues. It's also a terrific family read-aloud; children as young as seven can easily follow along with delight.

Friday, May 17, 2013

Keep It Simple

Taro Gomi

Japanese author and artist Taro Gomi proves the power of simplicity when it comes to board books. Peekaboo! is mostly about encouraging the interplay between parent and child, or grandparent and child, or older sibling and child. The book itself becomes the conduit for a game of peekaboo.

His simplicity is easy to take for granted, yet it shows his mastery for connecting with his audience. He uses an animal or creature's prominent feature to define it. The bulging eyes of a frog set atop its head, the large round ears that dominate a mouse's triangular face. He uses solid colors and rudimentary shapes. The tickle monster is a purple blob ("I like to tickle. I am a monster"), and it looks cuddly rather than creepy because of two baby teeth and a popsicle-pink tongue hanging out. (Gomi uses this same strategy in Mommy! Mommy!: the bright pink comb atop the chicken's head becomes the identifying characteristic that leads the chicks to their mother, who's playing hide-and-seek with them.)

The die-cut holes in Peekaboo! allow adults or older siblings to look out at babies and toddlers through the eyes of the frog, mouse or tickle monster (and then segue into a tickle game, of course). It's such a simple idea, yet so rarely well executed. The design allows a baby to focus on the consistent placement of the eyes, the stated "fact" for each creature ("I like to eat cheese. I am a mouse"), and to "master" the tool of prediction. Bravo!