Showing posts with label puzzles. Show all posts
Showing posts with label puzzles. Show all posts

Friday, July 17, 2015

Gamers Are Readers

Jennifer Chambliss Bertman
Photo: Joseph Jestes Photography

Book Scavenger by Jennifer Chambliss Bertman is a book lover's book. It's also a book about gamers.

Twelve-year-old Emily Crane, who loves reading and solving puzzles, moves to San Francisco with her older brother, and two parents whose goal is to live in all 50 states. Her new neighbor, James, is not as into reading, but he is into games. So when Emily stumbles upon a book that she believes is part of a new game by Mr. Griswold (the Willy Wonka of the reading world, and a San Francisco native), she becomes determined to figure out the rules. James helps her navigate San Francisco. There's a bit of geography, and a lot of logic and detective work (in the solving of the mystery of whether or not Emily's discovered a new game by Mr. Griswold).

At the Nielsen Children's Book Summit last December (which studied the reading and leisure habits of children from preschool through teenage), Nicole Pike shared her analysis of the data collected about gaming for Nielsen Games. Pike said kids who game also read: "92% of kids and teens claim to game on a weekly basis; 68% say they read for pleasure on a weekly basis," she said. That's a significant overlap in a Venn diagram. What do they have in common? Gamers and readers are both thinkers. They like to guess, to anticipate, to figure things out. So it's no surprise that readers like to game, and gamers like to read.

At the ALSC Institute a few years back, Eric Nylund, then head writer at Microsoft Game Studios, said that kids wrote to him to tell him they "hate reading" but enjoyed Nylund's books based on games (such as HALO) and asked if he had any other book suggestions. He said he pointed them first to Orson Scott Card's Ender's Game. "They'll come back a week later," he said, asking for another suggestion. "Try Leviathan by Scott Westerfeld," Nylund told them; he called this "breadcrumbing." If they come back a third time, it's Tolkien, "and then I know they're hooked," he said. Book Scavenger has plenty to offer both dedicated readers and gamers who read.

Friday, July 12, 2013

Games of Wit


Chris Grabenstein
Escape from Mr. Lemoncello's Library by Chris Grabenstein ranks among some of the top novels for middle-graders that deal with solving puzzles. It will stretch readers' minds, yet the book also provides all the clues necessary for the solution.

Fans of Charlie and the Chocolate Factory will appreciate billionaire library benefactor Mr. Lemoncello's Willy Wonka–like eccentricities and his search for a young mentee through a series of tests--both intellectual and moral. And those who enjoyed The Mysterious Benedict Society will revel in the kinds of games and puzzles the fellow puts forth. 

Like Roald Dahl's group of would-be heirs to Wonka's dynasty, Grabenstein, too, puts together a cast of characters with a variety of personalities in their quest to win prizes and become the spokesperson for Mr. Lemoncello's company. Twelve children have won a place through a winning essay explaining why they're excited about the new library that Mr. Lemoncello is building in their town. One of the 12, Sierra Russell, helps kind protagonist Kyle Keeley due to her incessant reading and the details she picks up on in her search for books (Kyle invites her to join his team). Charles Chiltington, on the other hand, wants to win at any cost, no matter whom he sacrifices. Kyle simply loves to play games, and he's enjoying the contest for the sheer sport of it.

Grabenstein takes pains to show that the children are never in harm's way; they are free to exit the contest early--with the understanding that they forfeit their chance to win. It's a great summer read for the pure fun of it, yet it also sharpens readers' intelligence--they can't help but be on the alert for clues. It's also a terrific family read-aloud; children as young as seven can easily follow along with delight.